Ahmmit's Gate: Level Design

Roles: Game Designer, Level Designer
Team Size: 7 (Remote)
Development Time: 12 Weeks
Engine: Unity
Platform: PC
Genre: Reverse Horror, Stealth
itch.io | GDD | LDD
Ahmmit's Gate Trailer
Gameplay by Alpha Beta Gamer
Overview
Ahmmit’s Gate is a reverse horror game where you play as a blind monster that feeds off fear. Stick to the shadows and explore a museum, locate your stolen eggs and terrify your enemies!
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Capstone project for Game Level Design at Sheridan College
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Developed remotely on a team of 7
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Won Best Post-Grad Capstone Game Award
 
Level Design Responsibilities
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Drafted and implemented tutorial levels
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Worked with a designer on the rest of the levels
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Wrote and updated GDD and LDD
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Established production pipeline with programmers and artists
 
Tutorial Levels




Progression of Tutorial Levels
Designing Rooms Bigger than the Camera
Design Challenge: We wanted to have large rooms to show off big display pieces to fit the museum theme
Problem: The side on camera follows the player until they enter a room's tirgger. The camera then locks on to the room until the player leaves. This can only display a fixed amount of the level and can't adjust until the player leaves the trigger
Solution: To solve the gameplay issues, I designed the rooms so there's a safe space at the entry point to give players breathing space. I used large props that stretch through multiple rooms and use metal beams as floors. This gives players an aesthetic sense of the continuity and scale of a room. 

Flow of Greek Section

Flow of Prehistoric Section