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Ahmmit's Gate: Level Design

Ahmmit's Gate Poster Resize.png

Roles: Game Designer, Level Designer

Team Size: 7 (Remote)

Development Time: 12 Weeks

Engine: Unity

Platform: PC

Genre: Reverse Horror, Stealth

itch.io | GDD | LDD

Ahmmit's Gate Trailer

Gameplay by Alpha Beta Gamer

Overview

Ahmmit’s Gate is a reverse horror game where you play as a blind monster that feeds off fear. Stick to the shadows and explore a museum, locate your stolen eggs and terrify your enemies!

  • Capstone project for Game Level Design at Sheridan College

  • Developed remotely on a team of 7

  • Won Best Post-Grad Capstone Game Award

Level Design Responsibilities

  • Drafted and implemented tutorial levels

  • Worked with a designer on the rest of the levels

  • Wrote and updated GDD and LDD

  • Established production pipeline with programmers and artists

Tutorial Levels

Progression of Tutorial Levels

Designing Rooms Bigger than the Camera

Design Challenge: We wanted to have large rooms to show off big display pieces to fit the museum theme

Problem: The side on camera follows the player until they enter a room's tirgger. The camera then locks on to the room until the player leaves. This can only display a fixed amount of the level and can't adjust until the player leaves the trigger

Solution: To solve the gameplay issues, I designed the rooms so there's a safe space at the entry point to give players breathing space. I used large props that stretch through multiple rooms and use metal beams as floors. This gives players an aesthetic sense of the continuity and scale of a room. ​

Greek Section Path_edited.jpg

Flow of Greek Section

Prehistoric Section Path_edited.jpg

Flow of Prehistoric Section

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