Fight Pot(Under Construction)
Roles: Game Designer
Team Size: 5 (Hybrid)
Development Time: 2 Days
Engine: Unity
Platform: PC
Genre: Team-Based, Casual
Overview
Fight Pot is a game where 2 teams of 2 compete to fill their food orders first. Throw ingredients into the pot to fill your order or hit others with it and watch them lose control! Keep your eye on the pot, there's only so much before it fills up and orders are sent!
-
Made for Toronto Game Jam 2022
-
Theme of "That Shouldn't Be There"
Responsibilities
-
Collaborated with the programmer in conceptualizing and iterating the mechanics and systems
-
Designed and tuned player metrics for a team-based casual game
-
Blocked out and iterated on the arena and replaced with modular pieces provided by modeler
Recipe generation
Design Challenge: We needed to randomly generate recipes for each team. They needed to encompass every ingredient and category and needed to increase in difficulty as each team.
Problem: The time needed to make the system properly would take too much time.
Solution: I manually listed out every combination of ingredients for each recipe size. It was arduous but it allowed me to filter through the recipes for redundancies and unexpected difficulty spikes.