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Flailing Around

Title.png

Roles: Game Designer, Programmer

Team Size: Solo

Development Time: 4 Weeks

Engine: Unity

Platform: PC

Genre: Top Down Shooter

Flail Gameplay.gif

Overview

Flailing Around is a top-down shooter about an orc scientist defending himself against punk rock orcs. Use your Flail Cannon to hit foes from any angle by reeling the chain ball and striking from unexpected positions!

  • Developed in 4 weeks

  • Worked with and artist for 2D assets

Responsibilities

  • Designed and implemented player character mechanics for a tops down shooter

  • Prototyped and scripted a projectile ricochet and recall mechanic

Ricochet and Recall Mechanic​

Design Challenge: Add a twist on top-down shooters to make the game unique or interesting​

Problem: Gave a Thor-like recall mechanic to the projectile. It was fun but felt limited and projectiles would get caught behind solid objects

Solution: Added a ricochet to the projectile. It stopped getting stuck behind objects and it helped shift the player's focus from initial shot accuracy to positioning and taking advantage of your environment

Flail Ricochet.gif

GIF of ricochet testing

Primary Gameplay Loop Progression

Progression of Primary Gameplay Loop

The game started off using Thor as the player and then deriving mechanics based on the verbs he can do. After some brainstorming, I decided to highlight his hammer and its abilities as shown in media.

The initial prototypes showed promise but playtests showed little depth in the mechanic. I added a projectile ricochet system and designed enemies that highlighted the player's accuracy and positioning

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